And the deadly robot Fulgore, programmed by Ultratech with a Killer Instinct and the freedom to use it. Glacius, a captured alien fighting for his life and a chance to escape. Combo, disgraced heavyweight champion of the world who seeks redemption. It is into this bloody contest that our heroes have been drawn. The losers suffer a significantly poorer fate. The winners of the tournament are promised whatever they desire. Their entertainment division produces the top rated television broadcast of the future, the Killer Instinct tournament, which also serves as a testing ground for Ultratech’s weapons. Sales of weaponry are not the only source of profit for Ultratech, however. Rather than joining in direct battles with their competitors, Ultratech has profited from their suffering by selling them the very weapons they use against each other. In this bleak world, a single corporation, Ultratech, rises above the others. Chaos rules, with huge mega-corporations battling and destroying each other for shares of the world’s wealth. Armageddon had been averted, for now.įuture: The world has seen much progress in the centuries since the warlords were banished, not all of it for good. The battle-weary heroes whose spell had trapped the warlords heaved a sigh of relief. Suddenly, the warlords were engulfed in a nimbus of light, and vanished from the face of the earth, banished to the realm of Limbo.
But this epic battle is not to have a conclusion. Two great warlords, leaders of their now smashed armies, are locked in battle, with the world itself as the prize. Above the moans and cries of the defeated can still be heard the clashing sounds of a single titanic confrontation. Prologue: A wind-swept battlefield of the distant past, littered with the debris of war. The original Ultratech logo Do You Have The Instinct? Jago can shoot a red fireball instead of a regular green one). Also, after performing a combo breaker, a white starburst will appear at the tip of the breaker's health bar, enabling advanced versions of some special moves that require a different command (i.e. At this stage the player can use any strength of breaker, making long combos a risky affair. The combo can also be broken at the linker stage. for a player to break a Medium auto-double s/he must use a Quick breaker). To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. A combo can be broken at either the auto-double or linker stage. The combo breaker is a designated special move of the player's character. Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move.Ultra Combo: Another finisher which operates like an Ultimate combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80+ hits.Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has his or her first life bar. One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when his or her second bar is going to be depleted), although it uses a different combination of movements. Finishing moves: Bearing resemblance to Mortal Kombat's Fatalities, each character has at least two moves known as No Mercy moves (Danger Moves in later revisions) in order to finish the opponent in a violent manner.Automatic combos: rather than press the necessary buttons in order to deliver the individual attacks that form a combo, in Killer Instinct, the combos are automated and can be enabled by inputting a determined button or special move (which led to the character to deliver a string of hits).The player who depletes his or her opponent's second life bar wins the bout. If a character finishes with his or her opponent's first life bar, the fight stops and resumes like a round, but the winning character still keeps whatever amount of energy he or she had at that moment. A double energy bar: instead of winning two rounds, each player has two bars of energy.There are also several features that distinguish it from other franchises: The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat. Killer Instinct plays like many other fighting games, in which the player controls a character in order to beat an opponent in a one-on-one encounter.